GDM200 Game Engines I - Working with Unity

This course grows students' familiarity with the Unity engine and editor. Students will explore a variety of concepts, tools, and frameworks, with the ultimate goal of building the skills necessary to create a game in Unity. These topics will include interfaces, environments, physics, animation, lighting and sound.

This course was developed using the Unity Curriculum Framework, and the IGDA 2020 guidelines. Students are expected to have basic familiarity with principles of game design, and a working understanding of the Unity level editor.

Credits

3

Prerequisite

GDM100 and CS117 with grades of C or better.