GDM150 Content & Systems Design
The experience of a game is driven by four major components: content, systems, narrative, and user experience. This class provides students with a working understanding of all four of said components, as well as a deeper understanding of the game development process and an introduction to concepts in scripting. This course was developed using the Unity Curriculum Framework, and IGDA 2020 guidelines. Prerequisites:
GDM100 with a grade of C or better. 3 credits